                        


                             IMPULSE V1.5

                       Copyright 1996 by Duranik



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     Attention : You use this game at your own risk
                 We are in no event be liable for consequential or
                 incidental damages resulting from this product

 ***************************************************************************


 Hello folks most of you would even have seen what kind of program
 this is. (who reads the Readme first:-) )
 Our goal was to create a "Arkanoid"-type of game on the Falcon
 as the Original Arkanoid doesn't work very well on this great machine.

 Well, you think a Breakout-Clone may perhaps be a bit oldfashioned
 but we think such a game can bring you a lot of fun especially this
 one is free of charge.
 
 If you have never heard from the classic Breakout game concept
 here is a small introduction:

        The aim of this kind of game is to destroy all bricks
        in the wall. You can use your bat to control the ball. 
        You must hit some bricks more often than others
        The golden bricks cannot be destroyed.
        Sometimes you get a extrasymbol out of a brick
        you can simply use it by collecting with your bat.

                                                 
  Extrasymbols :


     T  (Glue)    :  glue

     E  (Long)    :  long bat
        
     H  (Magic)   :  ball can go through bricks 

     L  (Laser)   :  you can shot up the bricks now

     D  (Three)   :  three balls

     M            :  next level -->

     Face         :  extrabat



  You can cycle the ball around the bat by pressing the right mouse
  button.

  Some of the extras can be combined. For example three balls and the
  long bat.
 
  You get a extrabat every 100000 points.
                                                                  
  The game has 40 levels. Every 5th level you will get a
  password.

  If you cannot pass the first five levels here is a password
  especially for you:

         Code for level 6 is CHIP. All other Codes you have to 
         play for your own.( Otherwise you can disassemble the game and
         search ;-) )

  You have to input the codes in the titlescreen.


   Hardware:

   To run this game you need a Falcon030 with 4Mb Memory.
   You can use a VGA or RGB Monitor.
   The resolution ( 384 x 240 x 65k ) will be self-initialized by
   the program.
   If you have trouble to run this game try to boot without auto-folder
   (Make a reset and boot with pressed Control Key)

   This game does not work with CT-II accelerators. We have not tested it
   with other accelerators.


   Keys during game:

    P   -  Pause game

    S   -  Music on/off

    F   -  FX on/off

    5   -  50 Hz Sync Mode

    6   -  60 Hz Sync Mode   (not available on VGA Monitors)

   ESC  -  Self destruction, useful if you have lost
           control of the ball (You lose a life)

   F10  -  Back to Desktop
 
 ************************************************************





                  I M P U L S E - L E V E L E D I T O R 
                 ---------------------------------------


    Keys:

    Tab   :   Choose brick (Bricks are on the lower side of the screen)
    Space :   Place brick
    Del   :   Delete brick

    F1    :   Load Level (Attention !)
    F2    :   Save Level

    F3    :   Choose background pattern
    F4    :   Choose enemy sprites
    F5    :   Choose the extrasymbol which you want to come out of the brick
    F6    :   Choose number of hits for "silver bricks"  (max. 8 hits)

    F7    :   Next Level
    F8    :   Previous Level

    Cursor:   Use Cursorkeys to choose your brick position


  Extrasymbols are not available for "golden and silver (3d) bricks"
  The letter in the brick shows you the extra coming out of this one.
  You can change it by choosing the brick and than pressing F5.

  You can change the number of hits only on "silver (3d)" bricks.  
  The number in the brick shows you how often you must hit it.

  Remember that you cannot destroy the golden bricks in the game.

  The black background pattern is in the game not black.
  It has small stars scrolling on the screen.
                               
  Enter the code EXTEND to play your own levels.
  To confirm that you have entered the right code, a new titlescreen
  is shown. In the new titlecreen you can use the same codes as on
  the regular game.

  The Impulse leveleditor must be in the same folder as the other
  Impulse files. Otherwise the levels would not be saved correctly!

  You can create 40 new level. The new levels are saved to NEWLEVEL.DAT.

  Attention: The leveleditor will not inform you if there is already
             a NEWLEVEL.DAT. If you want to keep this levels
             please rename the file.

  The leveleditor will automatically load the new levels (if there
  are new levels). To exit to Desktop press F10. The editor will ask you
  if you want to save (F2) or not (F10).
 
  If you have created a level which does not contain any "destroyable"
  bricks, the level will not be shown in the game. (For example
  a level with only golden ones.)

  !  Remember that you cannot destroy golden bricks in the game  !




 for criticism/suggestions or everything else write to

 E-Mail :            duranik@aol.com


 or:

                     Roland / Johannes Graf
                     Panoramaweg 21
                     88416 Erlenmoos
                     Germany




        
 Credits:

   Code .................... Roland Graf

   Graphics ................ Johannes Graf

   DSP-Replay Routine ...... biTmASTER of TCE

   Music ................... Ultra M.CD

                                            



    This game is freeware. You can give it to everyone you want to.
    Files included in this package:
    IMPULSE.DAT, IMPULSE.PRG, LIESMICH.TXT und README.TXT

    It is not allowed to publish this version of Impulse on commercially
    sold CDs without our written permission.
    
    

                        Copyright 1996/1999 by Duranik
                        